The entire city at your disposal
The main game screen is in the form of a small city, where various buildings are located with which the player interacts. Interaction occurs by simply selecting a building by clicking on it with the cursor and opening the corresponding interface. On a city location, the player can buy and sell items, craft, receive tasks, start battles.
Buy a forge
Sword Tier Diamond
In between battles, the player can craft various items, weapons, and armor. Exceptions may be rare artifacts.
After creating an item, the player can use it himself or sell it to other players.
Guilds are communities of players created to achieve certain goals and play together. Any player can create his own guild or join an existing one.
Each guild gives the player additional bonuses for skills and characteristics. The guilds have their own “bank”, where players make contributions for its development. Guilds allow players to participate in territory wars and control territories.
The player character has various skills that he develops while participating in battles.
Skills are developed by using items, weapons, armor. The more often the player uses an item / armor, the better his skill. Thus, the player more carefully determines his style of play.
At the same time, the player can independently distribute the character's skill points when they level up.
Fights in the South Arena
EVENTS AND TOURNAMENTS
Follow the events
Game events alternate in the game cyclically and allow players to passively participate in them. For participation in events, when the threshold value is reached, the player receives rewards. If necessary, the player can purchase a boost for the event, thereby increasing the receipt of game points to reach the threshold values. All events are time limited.
Game events in which players compete against each other for prizes. Most of the tournaments are focused on PvP battles with a unique reward. Tournaments are limited in time and each player himself determines participation in it.
Withdrawal of coins in TON
Development of the game and gameplay
Each guild can claim the throne of the Kingdom in which it is created. When applying, the guild leader must take part in the Kingdom Tournament. The winner of the tournament becomes the king and can set the rules within the kingdom.
*set of rules is determined systemically
The player can rent a mining building (mine, sawmill, etc.) to passively receive resources.
Most game items are created systemically (by the developer) and introduced to the market.
The game has a global map divided by territories. Each territory can be captured by one of the guilds (clan). In order to capture a territory, guild players claiming possession must participate in tournament battles for this territory. The guild that takes first place in the tournament becomes the owner of the territory.
Each captured territory brings a certain bonus or resource to all guild players. A guild may lose control of a territory if they lose a tournament for it.
To receive character bonuses and expand inventory, the player can purchase possessions (house) and improve it. Acquired items for housing affect the characteristics of the character. For owning a house, the player is charged rent. If the player does not have enough funds to pay, then the house does not bring bonuses and the player cannot store items in it. The player's house is protected from attacks by other players.
The campaign is presented as a PvE mode on a separate map for one player. It consists of several missions, passing which the player receives unique rewards. The campaign can be supplemented with new missions as they are developed.
In this mode, players (depending on the rating) team up to fight against the NPC boss. When defeating the boss, each player is given a reward corresponding to their level and points earned in battle. The mode is limited in time, but repeats cyclically.
All players initially appear at the starting location. It is the "United Kingdom", from where any player can go to any point on the map or another kingdom and join it.
After joining another Kingdom, the player will appear on its territory. All kingdoms are the same in content, but have different bonuses and territories (biomes).